SHMUP Tutorial 8: Enemy Bullets

Welcome to part 8 of the SHMUP tutorial series! If you didn’t follow part 7 , you can download this project file to follow along! In our last tutorial we made our project more game like, but the game has nothing to challenge our players, so I thought it was about time we made our enemies fire back at us!
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SHMUP Tutorial 7: Lives and Scoring

Welcome to part 7 of the SHMUP tutorial series! If you didn’t follow part 6 , you can download this project file to follow along! Today we are going to add in a scoring system, lives, and a graphical user interface to display both!

First off, we have a new image for this tutorial! Go ahead and save this in your images folder.
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SHMUP Tutorial 6: Parallax and Pixelmask

Hello everybody! Welcome to part 6 of my SHMUP tutorial using flashpunk! If you haven’t followed part 5, you can download this project file to follow along with this tutorial. Today we are going to add in some more parallax effects to our background, and update our player and enemy to have pixel perfect collision using pixelmasks.
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