SHMUP Tutorial 5: Particles and Refactoring

Welcome to part 5 of my SHMUP tutorial series! This time we are going to tackle adding in some particle effects for killing enemies and dying! If you haven’t followed part 4 of the series you can download this project file to follow along.

Let’s go ahead and just start off with a new class! Let’s name it “ParticleController.as”
Continue reading

SHMUP Tutorial 4: Bullets

I thought I would have already covered bullets by now when I had planned out this tutorial, but I guess there was more to go over than I initially thought! Anyways hopefully you are following this from Part 3 of my tutorial series, if you aren’t you can download this project file to follow along.
Continue reading

SHMUP Tutorial 3: Moving Through Space

Welcome to part 3 of my SHMUP tutorial series! We are going to jump right in from part 2 of the series. If you didn’t follow part 2 you can download this project file to follow along.

When we last left off, we added in an enemy that moves back and forth and makes you teleport when you get hit.
Let’s start off with a new image for this tutorial!
Continue reading