SHMUP Tutorial 2: Basic Enemy

Hello! And welcome to part 2 of my tutorial series! If you didn’t follow part 1, you can just download this project to follow this tutorial.

All right then, we have a ship that moves around the screen right now. Pretty boring if you ask me. So let’s add in an enemy! Start by making a new file named “Enemy.as”
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SHMUP Tutorial 1: Setup and Movement

So you want to make a SHMUP? Well first off, I’m going to assume you know some AS3, already have Flashpunk and know how to get it setup with FlashDevelop.

Now that I know you have flashpunk setup correctly, I’m also going to assume that you at least know the basics of Flashpunk.
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