SHMUP Tutorial 6: Parallax and Pixelmask

Hello everybody! Welcome to part 6 of my SHMUP tutorial using flashpunk! If you haven’t followed part 5, you can download this project file to follow along with this tutorial. Today we are going to add in some more parallax effects to our background, and update our player and enemy to have pixel perfect collision using pixelmasks.
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SHMUP Tutorial 5: Particles and Refactoring

Welcome to part 5 of my SHMUP tutorial series! This time we are going to tackle adding in some particle effects for killing enemies and dying! If you haven’t followed part 4 of the series you can download this project file to follow along.

Let’s go ahead and just start off with a new class! Let’s name it “ParticleController.as”
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SHMUP Tutorial 4: Bullets

I thought I would have already covered bullets by now when I had planned out this tutorial, but I guess there was more to go over than I initially thought! Anyways hopefully you are following this from Part 3 of my tutorial series, if you aren’t you can download this project file to follow along.
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