SHMUP Tutorial 3: Moving Through Space

Welcome to part 3 of my SHMUP tutorial series! We are going to jump right in from part 2 of the series. If you didn’t follow part 2 you can download this project file to follow along.

When we last left off, we added in an enemy that moves back and forth and makes you teleport when you get hit.
Let’s start off with a new image for this tutorial!
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SHMUP Tutorial 2: Basic Enemy

Hello! And welcome to part 2 of my tutorial series! If you didn’t follow part 1, you can just download this project to follow this tutorial.

All right then, we have a ship that moves around the screen right now. Pretty boring if you ask me. So let’s add in an enemy! Start by making a new file named “Enemy.as”
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SHMUP Tutorial 1: Setup and Movement

So you want to make a SHMUP? Well first off, I’m going to assume you know some AS3, already have Flashpunk and know how to get it setup with FlashDevelop.

Now that I know you have flashpunk setup correctly, I’m also going to assume that you at least know the basics of Flashpunk.
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