SHMUP Tutorial 7: Lives and Scoring

Welcome to part 7 of the SHMUP tutorial series! If you didn’t follow part 6 , you can download this project file to follow along! Today we are going to add in a scoring system, lives, and a graphical user interface to display both!

First off, we have a new image for this tutorial! Go ahead and save this in your images folder.
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SHMUP Tutorial 6: Parallax and Pixelmask

Hello everybody! Welcome to part 6 of my SHMUP tutorial using flashpunk! If you haven’t followed part 5, you can download this project file to follow along with this tutorial. Today we are going to add in some more parallax effects to our background, and update our player and enemy to have pixel perfect collision using pixelmasks.
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SHMUP Tutorial 5: Particles and Refactoring

Welcome to part 5 of my SHMUP tutorial series! This time we are going to tackle adding in some particle effects for killing enemies and dying! If you haven’t followed part 4 of the series you can download this project file to follow along.

Let’s go ahead and just start off with a new class! Let’s name it “ParticleController.as”
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