Assembots is the game I’ve been working on since my last blog update! It was meant to be a quick little project to try and make some money on while still making a game that I would like to play. My major inspiration for the game is Lemmings. It deviates a bit with a few of the commands, but any veteran of lemmings will feel right at home with most of the core gameplay. The game started as a weekend game jam, and I was originally was going to do all of the artwork myself, but the artist that I worked on Orbits with decided to help me out by revamping the character design and helping with a few other assets, as well as another friend helping out with a title screen image. Everything else was done by myself and was a lot of work to try to get all of the features I wanted in and try to keep to a short deadline. I’ve just put the game on flashgamelicense a week ago and am hoping for a decent sponsorship, wish me luck!
Tag: FlashDevelop
SHMUP Tutorial 8: Enemy Bullets
Welcome to part 8 of the SHMUP tutorial series! If you didn’t follow part 7 , you can download this project file to follow along! In our last tutorial we made our project more game like, but the game has nothing to challenge our players, so I thought it was about time we made our enemies fire back at us!
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SHMUP Tutorial 7: Lives and Scoring
Welcome to part 7 of the SHMUP tutorial series! If you didn’t follow part 6 , you can download this project file to follow along! Today we are going to add in a scoring system, lives, and a graphical user interface to display both!
First off, we have a new image for this tutorial! Go ahead and save this in your images folder.
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