Assembots is the game I’ve been working on since my last blog update! It was meant to be a quick little project to try and make some money on while still making a game that I would like to play. My major inspiration for the game is Lemmings. It deviates a bit with a few of the commands, but any veteran of lemmings will feel right at home with most of the core gameplay. The game started as a weekend game jam, and I was originally was going to do all of the artwork myself, but the artist that I worked on Orbits with decided to help me out by revamping the character design and helping with a few other assets, as well as another friend helping out with a title screen image. Everything else was done by myself and was a lot of work to try to get all of the features I wanted in and try to keep to a short deadline. I’ve just put the game on flashgamelicense a week ago and am hoping for a decent sponsorship, wish me luck!
Tag: Flashpunk
Recursion Released
Recursion is a platformer about an astronaut that crash lands on a mysterious planet. The game features screen wrapping where when something moves off screen it appears on the opposite side, keys, locked blocks, buttons to unlock the goal flag, balloons, bubble cannons, zombies and killer bees that all work together to create a challenging puzzle experience!
The Village Blacksmith programmed the game and did all of the artwork, and I designed and play tested 28 of the levels. Actually, most of my time was spent play testing the game with my nephew to tweak the difficulty curve, something that I think really paid off.
Click here to play the game on Big Dino, Recursion’s sponsor!
SHMUP Tutorial 8: Enemy Bullets
Welcome to part 8 of the SHMUP tutorial series! If you didn’t follow part 7 , you can download this project file to follow along! In our last tutorial we made our project more game like, but the game has nothing to challenge our players, so I thought it was about time we made our enemies fire back at us!
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